Wheel Casting

Wheel Casting

There are a few guides out there on casting your own wheels for combat robotics or other projects, but they can be hard to find, skip steps, or are otherwise difficult to approach. This guide will go through the full process from CAD to complete wheel.

Before we begin, a note on safety: There’s a wide range of materials out there that can be used for molds, inserts, and treads. Check the safety sheets for the materials you’re using to make sure you’re working with adequate safety gear and ventilation.

TPU Wheel Core

Start with your wheel core. For mine, I’m using printed TPU. The critical design aspect for these is the core should mechanically lock to the cast material. Without a feature like this it is likely the cast tread will detach while in use.

  • Tread Blank overlayed on core in an assembly file
  • Cavity feature used to create negative space inside tread
  • Finished wheel design

With the wheel complete now you can begin creating the mold.

IMPORTANT NOTE: Because this wheel design is 30A urethane cast onto 95A TPU, both of which are flexible materials, it’s not too much effort to get the wheel out even with no draft angle. If you’re using stiffer materials you may need to design a draft angle into your tread profile or increase the complexity of the mold to allow flat surfaces

  • Mold blank surrounding completed wheel design
  • Cavity feature to cut wheel profile from mold body
  • Mold blank with center cutout

At this point you can work on either the top or bottom of the mold. For this example we’ll start with the bottom.

  • Mold blank cut into bottom portion
  • Alignment ring added to bottom half of mold

The same mold blank can be used to create the top half of the mold. Using the same base file after cutting the wheel volume from it ensures that the dimensions are consistent across parts and the reference points are all the same.

  • Mold blank trimmed to create top half
  • Mold centering shoulder added to top half
  • Pry points added to top of mold
  • Cut outs added for urethane pouring

Next up is an optional element that will simplify mold clamping and should significantly reduce flashing.

  • Bolt clearance holes added to the mold top
  • Bolt clearance holes and hex cutouts added to bottom mold
  • Cross Section View of Assembled Mold

At this point your CAD work is done and you can begin printing your wheel cores and molds. You should be able to use CAD to determine how much casting material you’ll need per wheel. Use that to determine how much casting material to use for a batch based on the number of cores and molds you intend to use during a single casting session.

Note: This mold design is using the exact geometries of the wheel components to create the mold cavity. If you want to increase compression on your insert to reduce flashing adding a thin rim to the top and/or bottom portion that is aligned with the outer edge of the insert to give a bit of extra squeeze on your insert will help significantly with that. If you’re using printed molds you’ll likely need to do these in steps of your printed layer height or you may get unexpected compression. For the specific stuff I’m using the flashing cleanup went pretty fast so I didn’t bother including those features.

For anyone wanting to take a closer look at the CAD a .STEP file of the assembly can be downloaded below:

Note: Make sure to add margin to your material calculations to account for overflow and other material use inefficiencies. With small volumes you will likely want to have at least 25% margin, if not more.

Once the wheel cores and molds are printed you can move on to assembling the molds and mixing your casting material. Be sure to follow the instructions on mixing closely. While many materials will cure without perfectly following the instructions the further you get from the intended process the higher the chances of something going wrong. Typically you’ll want to apply a mold release to your mold to reduce the degree to which the cast material sticks to it. Whether or not you’re making a wheel with a draft angle the mold release will help make your cast wheel material stick to just the parts you want it to.

  • Printed wheel molds after spraying them with mold release
  • Printed wheel cores installed on mold bottoms
  • Fully assembled wheel molds

Once you’ve got your mixing done you’ll want to make sure you can cleanly and accurately fill your molds.

  • Syringe next to assembled molds and freshly mixed urethane
  • Partially filled molds
  • Close up view of partially filled mold
  • Fully filled molds
  • Molds after some settling time and with a test pour using leftover urethane

With the molds filled it’s time to wait for the material to cure. In the case of the Vytaflex 30 I used the recommended minimum wait time is 16 hours.

One quick time skip later:

  • Screws removed from molds after cure completion
  • Separation of urethane from mold pour cavities
  • Mold bottoms removed
  • Flashing trimmed from tread

With that done, now it’s time to pry the wheel out of the other half of the mold.

  • Wheel being pried from the mold
  • Wheel post separation

Now for the finishing touches, trimming and flashing cleanup

  • Trimming the excess urethane
  • Post trimming on the wheel
  • Burnishing
  • Cleaned up front side
  • Cleaned up back side

Hopefully this was helpful. Details on the specific tools/materials used are below-

  • 3D Printer: Bambu P1S and A1 Mini
  • TPU: Overture High Speed TPU
  • Molds: Bambu Matte PLA
  • Urethane: Smooth-On VytaFlex 30
  • Urethane Colorant: Smooth-On UVO
  • Mold Release: Smooth-On Universal Mold Release Spray
  • Snips: Engineer NS-04 Precision Side Cutters